Valorant Analysis Suite
@SnoggyVal

Ultimates: who holds one, and who spends it

Tiers
Maps
Side
Scope

Impact

Agent Rounds Ready Spent WR spent Lift  

1

Scope

Tiers, maps and side decide which rounds count. Each chip shows how many player-rounds it covers, and keeps showing that even when it's switched off.

2

Minimum sample

The minimum is checked against each figure's own sample. Spent is a share of ready rounds and WR spent a share of spent rounds, and both are a lot smaller than the agent's total, so a row can show while one of its figures is blank. The counts next to a blank figure tell you how close it got.

3

Output

One row per agent. Click a column header to sort by it, and the bar on the right follows whichever column you sorted. Compare agents within a column. The three rates each have a different denominator, so comparing one column with another doesn't tell you much.

Copy link saves the whole query, sort order included, so the link opens the same table.

4

Build and Hold

The second tab has two tables. One is the average number of rounds an ult takes to come back after it's used (or from the start of the map). The other is how often a ready ult is still ready at the next buy. Holding an ult isn't the same as wasting it, since teams often save one on purpose.

Unit

Everything here is counted in player-rounds: one row per player for each round they played. Maps don't come into it.

Ready and spent

Ready means the ult's charge ring was full during the buy phase (1:40 to 1:30). It doesn't say how many points a player had otherwise. Spent means it was ready at one buy and gone by the next. Ult points only drop when the ult is used, so that change is the cast. The last round of a map can't count as spent because there's no next buy to look at.

What lift compares

Lift is WR spent minus the same agent's winrate in the rounds where the ult wasn't spent, within the same scope. Each row has its own baseline, shown under the figure. It's measured in percentage points, and both sides of the comparison change together when you change the maps or the side.

The agent, the scope and the side stay the same. The only thing that changes is whether the ult got used. We don't compare against rounds where nobody on the team used an ult, because that also changes what the other four players did. For reference, those rounds were won -- of the time across -- in this scope, counting only rounds where all five ult slots were read.

What lift is not

Lift is the difference between two groups of rounds. It isn't the effect of using the ult. Teams choose when to spend, so the rounds where an ult gets used aren't a random sample: a team that's already winning may not need it, and a team that's losing may burn it on a retake that was lost anyway. Use it to compare agents with each other, and don't read it as what the ult is worth.

Since each agent has its own baseline, sorting by lift can give a different order from sorting by WR spent. An agent whose rounds go well either way ends up with a smaller lift.

Where the data comes from

Ult states are read off the observer HUD in broadcast VODs, so this page only covers maps with a VOD read. Each HUD slot is matched to an agent once per map, using the ult icon and the five agents VLR lists for that team.

Match results from VLR.gg. Chiro is an independent fan project, not affiliated with or endorsed by VLR.gg.

Chiro isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games and all associated properties are trademarks or registered trademarks of Riot Games, Inc.

No cookies, no analytics, no accounts. The page stores nothing about you.